Area | Room | Category | Name | Description | Difficulty | Video | |
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Everywhere | Any | All | Wasteland dessgeega rng manipulation | Show | Beginner | Video | |
Get the second dessgeega to always jump high
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Everywhere | Any | All | Vertical IBJ into CIBJ | Show | Beginner | Video | |
I'd definitely say the hardest part of this is the CIBJ.
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Everywhere | Any | All | Sweetnumb's stutter tutorial | Show | Beginner | Video | |
Explains stuttering for short charges.
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Everywhere | Any | All | Super Short Charge Tutorial | Show | Beginner | Video | |
This is a tutorial by DbX explaining how to charge a shinespark in a small space.
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Everywhere | Any | All | Spikesuit/Flashsuit Tutorial | Show | Intermediate | Video | |
A little Spikesuit/Flashsuit Tutorial I made for a few people asking for it.
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Everywhere | Any | All | Sinking IBJ | Show | Advanced | Video | |
A quick explanation for the technique behind vertical and diagonal sinking IBJs.
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Everywhere | Any | All | Shortcharge Tutorial (2) | Show | Beginner | Video | |
A second shortcharge tutorial, just in case.
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Everywhere | Any | All | Short Charge/Stuttering Tutorial | Show | Intermediate | Video | |
I was asked on stream to go over this again, and I think this one is probably good enough to be considered an actual tutorial.
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Everywhere | Any | All | Shinespark frame window | Show | Beginner | Video | |
The window of time between when you activate a grounded shinespark and when you can press a directional button is half a second -- specifically, if you press jump to activate it on Frame 0, you can press right and jump as early as Frame 2, and as late as Frame 30. Jump technically doesn't need to be held, but that will be easiest for all non-TAS runs. If the inputs aren't correctly done for an angle or horizontal shinespark in this window, it will be vertical.
The window of time to press right or angle up with an aerial shinespark is almost the same as a grounded shinespark -- 1 to 29 frames after activating it, instead of 2 to 30. This video shows the shinespark being activated on the last frame possible (3 seconds after charging), and then the shinespark being started on the last frame (half a second after activating). |
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Everywhere | Any | All | Oatsngoats and Sweetnumb any% tutorial | Show | Beginner | Video | |
any% old route tutorial by Oatsngoats and Sweetnumb
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Everywhere | Any | All | NTSC and PAL wrap around on crateria and croc | Show | Beginner | Video | |
in this tutorial i am showing where you can do the wrap around shot on those place, but all the place you can in those place not just one or 2 different one, and then be able to use a shinespark to go into the area you need fast.
for PAL since the practice rom don't seems to be acurate with shinespark you will need to test where you need to charge your shinespark to use it corectly |
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Everywhere | Any | All | Kojakt's Stutter 3 tap tutorial | Show | Intermediate | Video | |
Shortcharge tutorial.
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Everywhere | Any | All | Green Gate Glitch | Show | Beginner | Video | |
The Green Gate Glitch is a glitch lets you open left-facing gates from the right side using precise movement and shooting a super missile at the right time.
To perform the Green Gate Glitch, stand at least a pixel behind the gate, aiming up+left, and jump. Immediately after jumping, press left, then immediately fire a Super Missile. With proper timing, the gate should open. Note that this is also possible to do with Blue Gates as well, and if doing it with a Blue Gate it is possible to use regular missiles as well. |
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Everywhere | Any | All | Galamoz Spikesuit Tutorial | Show | Intermediate | Video | |
A Spikesuit/Flashsuit/Sparksuit tutorial by Galamoz
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Everywhere | Any | All | Flash Suit to Blue Suit w/ Crystal Spark | Show | Beginner | Video | |
0. Obtain a Flash Suit.
1. Bomb jump straight upward. (Alternately, roll off of a 4-tile-high ledge, but this setup is harder.) 2. As you fall, place a Power Bomb so that only a couple pixels are visible of Samus's shoulder when she's crouching. (Watch the video to see the correct placement.) 3. Allow the bounce from the Power Bomb to stand you up. 4. Watch the Power Bomb animation carefully. When you see the entire screen light up, wait 1 second, then tap Jump. 5. As soon as Samus begins the Shinespark animation, press and hold ONLY the Crystal Flash inputs (L, R, Down, Shot) |
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Everywhere | Any | All | Elevator CF | Show | Beginner | Video | |
Elevator crystal flash for a flash suite
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Everywhere | Any | All | Diagonal IBJ into Vertical IBJ | Show | Intermediate | Video | |
This is actually quite easy, considering one already knows how to diagonal IBJ.
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Everywhere | Any | All | Diagonal IBJ | Show | Intermediate | Video | |
This is definitely something that requires a lot of practice, but eventually it will just click.
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Everywhere | Any | All | Crystal Spark Blue Suit | Show | Advanced | Video | |
If a Shinespark is started and then interrupted by entering a Crystal Flash, after the Crystal Flash is done you will be left having Blue Suit.
This trick is very precise and requires pixel perfect positioning for the powerbomb and a very tight window to activate the Shinespark. Check the video carefully to understand the timing. |
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Everywhere | Any | All | Collision Oscillator | Show | Beginner | Video | |
The game detects whether Samus is in contact with tiles every other frame. As a result, items in the ceiling like this only have a 50% chance of being collected each attempt if you contact both the item and the ceiling tile adjacent to it.
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Everywhere | Any | All | Basic IBJ Tutorial | Show | Beginner | Video | |
Galamoz's tutorial on basic infinite bomb jumps, and also the advanced 3-bomb jump.
If video doesn't load here, click "Video" in the top right corner. |
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Everywhere | Any | All | Arm Pumping | Show | Beginner | Video | |
While running, each change in position of Samus' cannon moves her forward by one pixel.
While mashing as fast as possible will create the most arm pumps and give the most benefit, even a relaxed arm pump will speed up several rooms by a significant number of frames. That said, it is important to keep in mind the small amount of timesave relative to other aspects of the run -- it's best to avoid arm pumping if it has a chance of interfering with other controls. In this example, accidentally shooting a Super while holding Angle Up or Angle Down will likely result in bonking the door, and will cost much more time than arm pumping saved for that room. |
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Everywhere | Any | All | Angle Turn-cancel | Show | Beginner | Video | |
Keep in mind that this only moves Samus to the right, as shown in the video.
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Everywhere | Any | All | Alternate Elevator Crystal Flash Suits | Show | Beginner | Video | |
This is an appendix to my previous guide explaining how to obtain a Flash Suit from the Upper Norfair Elevator. Read this first!
Uses: backup strat or alternate route for Dashless runs. Get certain items without SpeedBooster. Something to do with underflowing ammo for Low Beam% maybe? Every setup: All beam upgrades must be disabled. Hi-Jump can be disabled to make PB placement easier. Be familiar with where the PB should look relative to Samus's hip! If you hear the "zwoosh" from the end of the PB sound effect, you pressed down too early! You should always hear the elevator! Green/Blue Brinstar: Stand on the left side of the elevator and face left. You have 3-4 pixels of leeway here. To get the correct vertical offset, hold jump, then hold down as well. Morph just after bonking on the ceiling. The frame to go down the elevator is the same as the Upper Norfair setup. If done right, you will hear the shot collide with the side of the overhang, but the collision particle will not be visible. Lower Norfair: Placing the PB is the same as the Green/Blue Brinstar setups: Hold jump, hold down, bonk, morph, PB. Get used to how the PB should look relative to Samus's hip, because there is no background sprite to align with here! After placing the PB, hold L+R+Shot to shoot straight up. Press down just as your last shot rises above the vertical portion of the overhangs. Red Tower/Maridia: This is trickier. The platform in the middle of the room is placed such that you must bonk off of it with a spin jump! Because of this, there's no way to set up your X coordinate for a nice audio cue. Spin jump, bonk off the bottom of the platform, press Down twice to morph, then place your PB. You can fire diagonal shots to help your rhythm, and your last shot will be somewhere near the center of the 4-square in the background. Obviously, the farther left your spin jump takes you, the farther left your shot will be when you want to go down the elevator. |
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Everywhere | Any | All | 3-Bomb Vertical IBJ | Show | Intermediate | Video | |
Remember to delay the upper bomb.
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Tourian | Mother Brain Room | All | Zebetite Skip | Show | Beginner | Video | |
The trick for the spinjump method is to do a low spinjump into the zebetite, keep a low vertical speed.
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Tourian | Mother Brain Room | All | Zeb Skip on the Second Zeb Without Wave (ice+spazer) | Show | Beginner | Video | |
a clip from noteden8 showing that you can do that without wave if you got spazer
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Tourian | Mother Brain Room | All | Spring Ball Zeb Skip | Show | Beginner | Video | |
There is an easy Zeb Skip method that's possible if you destroy the first Zebetite with missiles, and then do the Zeb Skip on the second Zebetite using Spring Ball. Jump into the frozen Rinka, and Samus should be put into a crouching pose. Then just morph, and then use Springball to jump through the Zebetite.
Shoutouts to andrew/foosda for telling me this was possible. |
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Tourian | Mother Brain Room | All | Remorph Zeb Skip | Show | Beginner | Video | |
Where the Spring Ball and Bomb methods can use straight jumps to get into the crouched position, you can also spin jump into the frozen Rinka, then morph, unmorph, and morph again.
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Tourian | Mother Brain Room | All | No Downback Zeb Skip | Show | Advanced | Video | |
You don't need to downback at all to get through without a spinjump if you time your beam shot appropriately with the right setup.
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Tourian | Mother Brain Room | All | Mother Brain Anti-Slowlock | Show | Beginner | Video | |
Just something I may have stumbled across after John's multi-category race.
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Tourian | Big Boy Room | All | Face Right | Show | Beginner | Video | |
Face Right it's faster
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Tourian | Mother Brain Room | All | Downback Zeb Skip | Show | Intermediate | Video | |
I made a really crappy tutorial for this awhile ago that people seemed to actually like, so I made a way better one the other day. Hopefully this helps people struggling with the strat!
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Tourian | Big Boy Room | All | Beginner Metroid Skip | Show | Intermediate | Video | |
This is an easier version of the metroid skip. Recommend to learn first.
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Tourian | Mother Brain Room | All | Airball | Show | Advanced | Video | |
(You can get 6 missiles into the glass before killing the Rinkas, but 4-5 is quite a bit safer)
If you have Space Jump this is the best strategy to set up the rinkas and do away with Mother Brain 1 quickly. It saves at least a second over the strategies without Space Jump that you would see featured in PRKD any% runs. it is a little bit risky, however, because depending on how you fail it the Rinka positions could become absolutely awful and cause major time loss. |
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Tourian | Big Boy Room | All | 4 Jump Metroid Skip | Show | Advanced | Video | |
Skip the baby metroid in four jumps.
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Tourian | Big Boy Room | All | 3 Jump Metroid Skip | Show | Advanced | Video | |
Skip the baby metroid with only three jumps.
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Maridia | Shaktool room | All | Suitless Shaktool (Ice, Grapple, Space Jump, HiJump, Springball) | Show | Intermediate | Video | |
Get to Shaktool without Gravity Suit. Currently in logic in hard SMZ3 logic.
Here is an alternate way to get up past the grapple block without springball, using a flatley jump. https://imgur.com/a/NI4uW8z |
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Maridia | West Sand Hole | All | Suitless Maridia Reserve and Missile (Left Sand Pit) using Hi-Jump Boots, Power Bombs | Show | Intermediate | Video | |
In SM Arcade, the West Sand Hole contains a Missile pack and a Reserve Tank, a tantalizing treat for anyone capable of reaching it (in addition to the
BREAK FREE achievement and associated point gain). Otherwise, the West Sand Hole is usually only visited suitless in randomizers due to its otherwise lackluster contents.
Note that this video expends 3 Power Bombs, but the full trick may be performed using only two. The Reserve Tank may be acquired by exploiting Samus' turning animation. This is most easily performed by rolling against the pedestal in Morph Ball, then tapping Left to turn around without moving, then unmorphing and turning Right to clip into the Reserve Tank item with little fuss. More details on individual steps in the trick are available in the YouTube video description. |
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Maridia | Botwoon Hallway | All | suitless CF clip | Show | Intermediate | Video | |
using the crystal flash clip to clip through crumble blocks when underwater without gravity suit, can be used to access botwoon without ice or access shaktool room
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Maridia | Mt. Everest | All | Starfall | Show | Intermediate | Video | |
100% map strategy for mount everest which doesn't rely on grapple jumps.
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Maridia | Halfie Climb Room | All | Pre-Colosseum Spark for Map Completion | Show | Intermediate | Video | |
The fastest strat for this room involves charging a shinespark, getting over the pipe column, and sparking to the right to get through the Speed Booster blocks.
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Maridia | Halfie Climb Room | All | Pre-Colosseum Map Completion without a spark | Show | Beginner | Video | |
You can clip through the Oums by pushing against them, then jumping against them twice while aiming down.
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Maridia | Pants Room | All | Pants Room Sand Escape | Show | Beginner | Video | |
Mostly only useful for Randomizers and Puzzles, but it's good to know in the situation you need it! I hope you have Hi-Jump Boots!
1. Stand on one end of the sand pit with your back against the wall. 2. Crouch. 3. Hold jump. Just after the initial press, hold forward as well. 4. At the crest of your jump, jump forward again. Continue to do so until you reach the far wall. Turn around, and continue spin-jumping until you are out! |
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Maridia | West Sand Hole | All | Maridia Sand Bomb Jump | Show | Intermediate | Video | |
Little tutorial on how to do the janky bomb jump to cross this room without Gravity in NTSC.
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Maridia | Mama Turtle Room | All | Mama Turtle Room without Gravity or Grapple | Show | Beginner | Video | |
If you have Hi-Jump Boots and Speed Booster but no Gravity Suit, you can jump from the top-left ledge in the room, then walljump off the side of the pedestal.
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Maridia | Aqueduct | All | Fast Snail Climb | Show | Intermediate | Video | |
By crouching and holding down while on the crab you'll get pushed up by it while it's moving without taking damage.
Note that the camera will not follow you when you do this so you have to rely on visual cues for when to jump off onto the platform. (This does not work in the PAL version) |
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Maridia | Draygon Room | All | Draygon Springball Escape (Double Springball Jump) | Show | Intermediate | Video | |
Alternative way to escape Draygon's room suitless. Needs Springball and Hi-Jump boots. Timing of the first Springball jump is key. Should be as late as possible, and while the screen is fading out for the menu.
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Maridia | Draygon Room | All | Draygon Damage Boost | Show | Beginner | Video | |
If you do a full jump when Draygon's babies first contact her, you can dboost off of the bottom turret, and the timing will be good for the drops to appear just as you start passing through them.
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Maridia | Draygon Room | All | Draygon - Avoiding Chain Damage | Show | Beginner | Video | |
I made a video about this to try and help people out. Good luck!
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Maridia | Draygon Room | All | dBoost Shinespark Draygon kill | Show | Intermediate | Video | |
Release the jump button to end the dBoost, the shinespark will be immediatly set off.
If you are on the right height and dont get hit by draygon you can dBoost again for perfect positioning. This does inconsistant damage, the closer you let draygon get the more damage youll do. |
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Maridia | Pants Room | All | Crystal Flash Clip | Show | Beginner | Video | |
Quick video on how to Crystal Flash clip. Two setups:
-- Gravity + Morph Bombs -- Suitless Can be used to break crumble blocks in Pre-Botwoon and Pants rooms. BONUS CLIP |
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Maridia | Botwoon Room | All | Botwoon Skip Tutorial | Show | Advanced | Video | |
A demonstration and explanation of the most simple and easy method to Skip Botwoon using major glitches.
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Maridia | Botwoon | All | botwoon raindance | Show | Intermediate | Video | |
alternate setup for the botwoon xfactor
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Maridia | Botwoon Hallway | All | Botwoon Ice Clip | Show | Beginner | Video | |
Get in the corner with the mochtroid, crouch and hold both angle up and angle down to have Samus aim straight up, and then freeze the mochtroid. You then want to do a jump and then press down immediately (do not spam so you do not morph) and it should put Samus in a standing position inside the mochtroid. Do another jump and press down and you should be in a position where you can press up then jump to clip through the floor. If you have trouble with the second down input, you can hold down the entire time and you will automatically down jump on the first frame, making it work every time.
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Maridia | Botwoon Hallway | All | Botwoon Hallway CF Ceiling Clip | Show | Beginner | Video | |
How to clip through the crumble blocks with a crystal flash.
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Maridia | Watering Hole | All | Bootless Suitless Watering Hole | Show | Beginner | Video | |
Basically only useful in Door Rando, or SMZ3 Crossover Rando. Perhaps some Puzzles, as well.
1. Tap forward, then hold jump to perform a stationary spinjump. 2. At the crest of your jump, hold Forward and mash Jump |
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Maridia | Aqueduct | All | Aqueduct Snail Clip | Show | Beginner | Video | |
Just a short demonstration/explanation for getting to the supers and missiles in aqueduct without a shinespark or bluesuit. Another thing to note is that you must have gravity suit to do this.
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Norfair | Post Crocomire Jump Room | All | Stutter-3 to break Speed Booster blocks (no Power Bombs) | Show | Advanced | Video | |
Post Crocomire Jump Room (PCJR) strat showing setup and input for a short charge to allow access to the Missile item in the room without access to Power Bombs. Useful in a randomizer environment.
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Norfair | Post Crocomire Jump Room | All | Sine Wave to Post Crocomire Jump Room Spark | Show | Intermediate | Video | |
An alternative strat for breaking the PCJR speedblocks if you lack morph or powerbombs in rando, and can't manage the stutter 3-tap short charge.
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Norfair | Ridley's Room | All | Ridley Explanation and Endurance Tutorial | Show | Advanced | Video | |
First half is my endurance strategy, second half is some AI explanations that go along with it.
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Norfair | Red Kihunter Shaft | All | Red Kihunter Shaft Bomb Spread | Show | Beginner | Video | |
In categories with only one pack of Power Bombs, if you used Power Bombs in the Pillars Room, you can't use a Power Bomb to destroy these three blocks without needing to pick up the Power Bombs of Shame. Instead, use this bomb spread to take out two of the blocks quickly.
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Norfair | Lava Dive Room | All | Lava Dive with Hi-Jump Boots | Show | Intermediate | Video | |
Align Samus with the edge of the horizontal platform above the door and run towards the open door. After taking approximately two steps forward, jump and hold jump. After the transition, hold down. With proper timing, you should have entered the lava pool without losing any momentum. From there, morph and hold left during the dive until you reach the far left Namihe. Jump on top of the Namihe, making sure to avoid any fireballs in the way. Walljump off of the Namihe above and let your momentum carry you to the right wall below the final Namihe. Walljump in place until an opportune time (when there isn't a fireball in the way) to walljump off of the final Namihe. Alternatively, you can skip walljumping off the final Namihe if you are comfortable doing so. Use your momentum to hit the final walljump off of the side of the top left platform near Ridley's maw.
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Norfair | Lava Dive Room | All | Lava Dive with Gravity Suit | Show | Beginner | Video | |
The trick, known as Gravity Jump, allows the player to enter Lower Norfair without Space Jump. One thing to keep in mind is to press start and move while the screen is fading to black. The later you jump, the more height you will cover. The video showcases the trick with and without Hi-Jump Boots.
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Norfair | Kronic Boost Room | All | Kronic Boost | Show | Intermediate | Video | |
The setup shown here involves using Jump to unmorph, then holding it for the duration of the damage boost. The power bomb is laid near the top of the spike in the background texture, so that it's low enough to open the door, while not being so low that it destroys the Viola.
There is a faster setup that involves planting the Power Bomb directly next to the door, and then damage boosting off of the Viola before it gets killed by the blast. |
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Norfair | Ice Beam Gate Room | All | Ice Mockball | Show | Beginner | Video | |
To get past the gates without speedbooster, you will need to mockball. A short-hop mockball is not necessary, though the timing is tighter than other rooms, since the ceiling is low.
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Norfair | Kronic Boost Room | All | GT Code Dive | Show | Intermediate | Video | |
A simple and swift way to set up for lava dive in GT Code categories.
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Norfair | Post Crocomire Jump Room | All | Grapple Items without Hi-Jump | Show | Beginner | Video | |
If you have Power Bombs and Speed Booster (or just Speed Booster if you can do a Stutter-3 through the blocks), you can wall jump to an appropriate height to reach the Grapple Room door.
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Norfair | Post Crocomire Jump Room | All | Grapple Item without Power Bombs | Show | Beginner | Video | |
If you have Speed Booster and Hi Jump Boots, you can run off of the leftmost Kamer (yellow floating platform) and walljump to reach the Grapple Room door.
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Norfair | Bubble Mountain | All | fukcfb | Show | Intermediate | Video | |
Was originally a 100% strat from behemoth since you have Spazer, but it can be done without Spazer.
It's tricky |
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Norfair | Crumble Shaft | All | FreyasFall | Show | Intermediate | Video | |
Consistent setup for a forward moonfall
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Norfair | Double Chamber | All | Double Chamber early door shot | Show | Intermediate | Video | |
for extra style points, you can open the door to exit Double Chamber before it is even on-screen.
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Norfair | Crocomire Speedway | All | Di10 Spark | Show | Intermediate | Video | |
You can get a Spike Suit from the spikes at the bottom of the Crocomire Speedway. Can be used to cross the Gravitron bootless, or as a backup after missing the Crocomire wall Spike Suit.
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Norfair | Crumble Shaft | All | Crumble Shaft rando item check | Show | Beginner | Video | |
Hold an angle button through the door transition, while letting go of the dpad, and you will stop on a dime on the solid block next to the door. This will allow you to check the item location in randomizer without falling down.
Just be careful about the Dessgeega when going back in the previous room, since suitless they do 80 damage. |
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Norfair | Crocomire's Room | All | Crocomire Skip | Show | Advanced | Video | |
A video demonstrating and explaining the most conveniant Crocomire skip method in both directions. Aiming for being able to obtain the items behind Crocomire without actually ever killing him.
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Norfair | Bubble Mountain | All | Bubble Mountain Delayed Walljump | Show | Beginner | Video | |
After you start pressing the d-pad away from the wall, there's a window of frames where you can press Jump and get the walljump. In order to get past the ledge to the green door, you need to wait near the end of that window.
This also applies to several other overhangs, such as Plasma Room, and Worst Room in the Game (WRITG). |
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Norfair | Bubble Mountain | All | Bubble Mountain Damage Boost | Show | Beginner | Video | |
The dboost from this waver can be used to easily reach the Green Bubbles Missile Room in the top left, faster than the delayed wall jump or Infinite Bomb Jump.
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Norfair | Lava Dive Room | All | Bootless Lava Dive | Show | Advanced | Video | |
By taking damage from one of the Namihe shots while standing on top of another Namihe it's possible to gain enough i-frames to do a series of walljumps on the spikes to get across to the right side and then up.
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Norfair | Ice Beam Gate Room | All | Beginner's Ice Escape | Show | Beginner | Video | |
This technique uses the Bomb Spread technique to launch bouncing bombs up, which destroy the block that's in the way.
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Wrecked Ship | Wrecked Ship Main Shaft | All | Wrecked Ship Ceiling Clip | Show | Beginner | Video | |
To pass through the floor on the way to the attic, break only the top block of a vertical pair. Spinjump into this space and Angle Down before you land. If you did it right, you'll notice your feet are in the block. Let go of Angle down, and jump to pass through the floor above you.
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Wrecked Ship | Attic | All | Street Sweeper | Show | Intermediate | Video | |
Not the best strat in KPDR even though it's faster than left side due to ammo and health usage, but it's easier than left side. Would recommend to players who still do the attic spark and are having health issues.
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Wrecked Ship | Sponge Bath | All | Sponge Bath with only Speed Booster | Show | Beginner | Video | |
A little runspeed from the previous room gets through sponge bath with ease.
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Wrecked Ship | Sponge Bath | All | Sponge Bath Strats | Show | Intermediate | Video | |
A list off all the different strats to get through Sponge Bath (as far as I'm aware). There are other ways of doing these strats, but I only showed one way for each. On the spring ball jump, make sure you don't pause too early or late. The bomb jumps are pretty precise so they can be difficult. You want to place the bombs about where they are in the video, and they can even be a little higher. The bomb jumps are exactly the same with power bombs as well. If you run low on power bombs, the Bull (sponge) will drop some. Any of these methods can be forced in Total's randomizer.
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Wrecked Ship | Phantoon Room | All | Phantoon Super Frame Tutorial | Show | Advanced | Video | |
Frame Perfect Super Missile Phantoon Strats
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Wrecked Ship | Phantoon Room | All | Phantoon Pattern Recognition and X-Factors | Show | Intermediate | Video | |
Video by hcfwesker
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Wrecked Ship | Attic | All | Left Side | Show | Advanced | Video | |
The best attic strat for KPDR because you get multiple drops, use no health, and use the least amount of supers.
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Wrecked Ship | Attic | All | Double Double (PRKD equipment) | Show | Advanced | Video | |
Really not worth it way too much ammo
Good for Rando tho |
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Wrecked Ship | Phantoon Room | All | Doppler rhythm | Show | Intermediate | Video | |
The cooldown for missiles is 9 frames, but to avoid having an input not register by being too early, the ideal doppler spacing is 10 frames. This gives a tempo of 350 beats per minute, which this video essentially gives a metronome for.
This helps greatly with the Phantoon fight, although dopplers are also useful elsewhere in the game, like Spore Spawn, or missiling red doors. |
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Wrecked Ship | Phantoon Room | All | All Phantoon patterns for 2 round X-factor | Show | Intermediate | Video | |
Nutella4eva's video that shows all the two round patterns with executed x-factors simultaneously.
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Wrecked Ship | Sponge Bath | All | 2 Tap Bowling Spark | Show | Beginner | Video | |
Start moving forward at the moment the water reaches it's lowest point. The first tap happens about the same time as the splash animation that appears as you exit the water. The second tap should be right before you enter the door. This makes it quite a bit easier than the 1 tap method since it gives you more room to grab the spark and a bit of space for running speed through the door to bowling. Use the patch for InfoHUD that shows the dash counter to make sure you have both taps before you hit the door transition.
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Wrecked Ship | Phantoon Room | All | 1 Round Phantoon | Show | Advanced | Video | |
1 Round Phantoon strat by Shiny Zeni
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Brinstar | Kraid's Room | All | [epic] Kraid Quick Kill | Show | Beginner | Video | |
Adding epic's tutorial here because it is a good one and helped me learn it.
-matrick |
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Brinstar | Red Tower | All | Upper Red Tower Spark | Show | Intermediate | Video | |
This isn't used in any categories, but is a neat trick to know.
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Brinstar | Warehouse Entrance | All | Upper Norfair Elevator Crystal Flash Suit | Show | Beginner | Video | |
Obtain a Flash Suit from the Business Center elevator. Uses: shinespark to bypass gates to get Ice Beam in Dashless categories, or obtain a Blue Suit without needing Speed Booster. After reading this guide, click here for setups using different elevators.
Setting up First, make sure you meet all the criteria for crystal flashing: Empty any Reserve Tanks, Energy is 50 or less, have at least 10 Missiles, 10 Super Missiles, and 11 Power Bombs. (Since the Power Bomb placement is tricky, the more you start with, the better!) Second, turn off ALL BEAM upgrades. Now, stand on the elevator, slightly off-center, and face left. Note the 4 horizontal lines in the background above the elevator. Here's what you do Jump and do a mid-air morph while ascending. (You should be in ball form when you hit the ceiling.) On the way down, lay a Power Bomb so that it's in the center between the bottom two horizontal lines. As soon as you lay the power bomb, unmorph and hold R+Shot. (You don't need to worry about standing, since the bounce from the bomb will stand you up.) Count 5 shots, and as soon as the fifth shot releases, press and hold L in addition to R and Shot. (I actually count it off like 1-2, 1, 2, 3) Press down as soon as the 5th shot hits the ceiling. Here's the key: The correct frame is when you hear the collision sound effect, but before you see the explosion. Why does this work? Bonking on the ceiling will normalize your fall speed and ensure that you pass through the correct vertical pixel. When you lay a Power Bomb, your beam is disabled for a moment until the PB enters the second state of its animation cycle (it starts spinning faster after a moment). So, by holding Shot, you will fire as soon as your beam is unlocked, therefore the timing is consistent! |
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Brinstar | Warehouse Energy Tank Room | All | Turnaround Tank | Show | Intermediate | Video | |
Seems more consistent and about as fast as the bomb strat for this room. Turn around under the tank to avoid getting screwed by the collision oscillator. Can be done with only one missile with better item selecting.
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Brinstar | Green Shaft | All | TAS Dance Breakdown/Tutorial | Show | Advanced | Video | |
A human setup for the formerly “TAS Only” green brinstar clip for early Power Bombs. No Dachora Room Moondance Required
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Brinstar | Kraid's Room | All | Super Metroid - Kraid Quick Kill - Save One Super While Using The Easy Timing Charge Strat | Show | Beginner | Video | |
This tutorial assumes you are familiar with the "Charge shot followed by 4 Super Missiles Kraid Quick Kill". It also shows how to do this with "Item Cancel" on Y and "Shoot" on X. However, this works with any button configuration where "Item Select" is on Select, and "Item Cancel" and "Shoot" are adjacent in your control scheme.
By positioning your left hand over the select button, you can save one Super Missile during the Kraid Quick Kill by replacing it with a regular Missile. To do so: 1. Fire the charge shot at Kraid's head 2. Select Super Missiles 3. Jump when Kraids mouth begins to open 4. Fire a Super Missile on the way up of your jump, fire another on the way down 5. Jump, fire a 3rd Super Missile on the way up again 6. Using your left hand, quickly press and hold "Item Select", followed by your right hand quickly swiping across your "Item Cancel" button then your "Shoot" button. In most cases, this will be the sequence SELECT (hold), Y, X. This sequence will cause you to deselect Super Missiles, and quickly select a single Missile and fire. |
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Brinstar | Waterway Energy Tank Room | All | Shinepark to ETank without Gravity | Show | Intermediate | Video | |
How to Shinespark to the Waterway Energy Tank item location without gravity suit
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Brinstar | Pink Brinstar Hopper Room | All | Pink Brin Reverse Green Gate Glitch | Show | Beginner | Video | |
A simple way to get past the gate in this room without having wave. Works with and without high jump, although HJ definitely makes things easier.
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Brinstar | Noob Bridge | All | Noob Bridge Spike Suit Flash Suit | Show | Beginner | Video | |
Items Needed: Speed Booster, Morphing Ball, Bombs (or a Power Bomb), turn off Springball
0. (optional) Kill all the frogs and cacti around the bridge. 1. Run along the bridge (either direction) and crouch to store a shinespark. 2. Morph, lay a bomb and bounce upward. 3. On the frame you hit the spikes, or the frame after, mash the jump button! If done correctly, you will be blue and suspended midair. Activate a Shinespark by pressing Jump along with Up, R, or Forward (It doesn't matter, since you'll crash immediately). You now have a Shinespark stored! There are great resources that explain Spike Suits more thoroughly, but I decided that there should be a simple and easy guide to set one up. Click here for more info on Spike Suits! |
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Brinstar | Dachora Room | All | Moondance Tutorial | Show | Beginner | Video | |
Have had some questions recently about how Moondance works/how to do it, so I recorded a tutorial thing about it. :)
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Brinstar | Kraid's Room | All | Kraid Quick Kill (Both Strats) | Show | Beginner | Video | |
Just a quick tutorial I made for some people asking for it.
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Brinstar | Kraid's Room | All | Kraid Quick Kill | Show | Beginner | Video | |
Shows the 2 missile kill and has some info on the 4 super method.
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Brinstar | Green Shaft | All | Ice clip through PB floor in Green Shaft | Show | Beginner | Video | |
The most useless ice clip in the game. seriously, unless you moondanced into here in a rando, have ice beam, and have no power bombs, just get one from a beetom.
if you are blackelitejohn, just time the shot right, and you can get out of the etecoons area without power bombs |
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Brinstar | Green Hill Zone | All | Fly Boost | Show | Beginner | Video | |
Use mockball to get under the first sidehopper. Charge shot the second one and the gate then dboost off the fly.
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Brinstar | Hellway | All | Falling Zeela Farm | Show | Advanced | Video | |
Try to fire the Missile as you land instead of after you land.
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Brinstar | Fire Flea Room | All | Extensive Tutorial for early Xray with different Backups | Show | Intermediate | Video | |
This video demonstrates how to safely and consistently get to early X-ray without Grapple or Spacejump and covers a wide variety of possible backups in case the last Damageboost is missed.
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Brinstar | Early Super Room | All | Early Super Missiles Mockball | Show | Beginner | Video | |
Mockball is a key trick for speedruns that allows skipping intended Spore Spawn super missiles in pink brinstar. Mockball allows Samus to keep her running speed when she morphs into a ball and get under the gates at crumble block bridge in green brinstar. Normally this bridge would require speed booster.
This early supers tutorial is made by Kottpower. |
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Brinstar | Dachora Room | All | Double Reo Farm | Show | Intermediate | Video | |
Allows both Reos to be farmed. Requires having a Missile. For lower-percentage categories, that would basically mean having acquired a Missile drop from the Waver when acquiring Super Missiles.
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Brinstar | Warehouse Kihunter Room | All | Damageless & Missileless | Show | Intermediate | Video | |
All it takes is a handful of arm pumps. If you choose to fall into the hole by running over it rather than jumping into it as shown, you'll want to face down to not be cleaved by the other Kihunter.
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Brinstar | Blue Brinstar Energy Tank Room | All | CWJ E-Tank Inputs | Show | Advanced | Video | |
Spent some time TASing together potential inputs to grab this e-tank with the CWJ. Thanks so much to Sniq for all the help!
Attempt at risk of your sanity and well being >:) |
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Brinstar | Blue Brinstar Energy Tank Room | All | Blue Brinstar E-Tank damage boost | Show | Beginner | Video | |
The Tournament randomizer has in logic the ability to damage boost off of the Reo into the energy tank in the ceiling. You can do this by standing just to the right of the energy tank, and doing a full jump shortly before the Reo hits the ground during its swoop.
If you mess up, some people find it easier to just reset the room. Alternatively, you could kill the Reo and wait for the Geemer to come around so you can damage boost off of it. https://www.metroid2002.com/3/early_items_blue_brinstar_energy_tank.php |
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Brinstar | Blue Brinstar Boulder Room | All | Blue Brinstar Boulder Room suitless | Show | Beginner | Video | |
In Full Randomizer, you'll often want to check the Billy Mays Room before picking up Gravity Suit. To get on top of the invisible platform in the Boulder Room, jump into the door transition. You may need to walljump off of the side of the invisible platform if you have Hi-Jump Boots or if you jump into the door very early.
After checking the items, you can make it through the door just by firing an angle-down shot and running through, but the timing of that shot can be tough. Otherwise, you'll end up in the water. To get out, you can do a crouch-jump downgrab when the water level is at its highest, as shown in the video. Alternatively, you can run and walljump below the door when the water is at its lowest. |
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Brinstar | Warehouse Energy Tank Room | All | Beetomic Bomb | Show | Intermediate | Video | |
This is faster than using a Missile. TAS would use multiple Missiles instead of this. But for humans, this is basically the fastest thing you can be doing for this room. Hardest aspect of this strategy is cleanly grabbing the tank with a walljump check. It's easy to either not touch it or be too close to it and get yourself inside the gap in the ceiling, which makes your exit worse.
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Brinstar | Spore spawn | All | 2 round spore spawn missile only | Show | Intermediate | Video | |
Kill spore spawn in two rounds with only missiles
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Brinstar | Fire Flea Room | All | 0 Tank XRay Pickup | Show | Advanced | Video | |
How to collect X-Ray Scope with 0 energy tanks.
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Crateria | Ceres Ridley's Room | All | Zeni's Ceres Tutorial | Show | Beginner | Video | |
Just me talking about how I approach each Ceres room.
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Crateria | Moat | All | Springball over Moat w/ Hi-Jump | Show | Beginner | Video | |
In randomizer, when using springball to bounce over the moat, the speed required is different depending on whether you have Hi-Jump Boots equipped. Without Hi-Jump, it's better to start running from inside the moat room.
But if you start running from the previous room, you can make the jump without taking the time to remove Hi-Jump Boots. Get some distance from the door to build enough horizontal speed. With this setup, then you want to jump soon after passing through the door. Morph soon after jumping as well, unlike the non-Hi-Jump version where you morph late. |
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Crateria | Moat | All | Spring ball over the moat | Show | Beginner | Video | |
Useful for randomizer. If you have springball, you can mid-air morph, bounce off of the missile platform, and land on the other side.
It is technically possible to do this with Hi-Jump Boots, but significantly harder, so you'll likely want to turn them off before attempting this. |
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Crateria | West Ocean | All | Sky Missile collection with no items | Show | Beginner | Video | |
The "intended" strat is to ride the Trippers in succession to the upper missile location, so while this is tedious, it's in logic for Item Randomizer, with any item set that allows access to this room. This is especially time-consuming because the Trippers only move when they're on-screen.
Walljumping off of the Trippers is finicky, because you will easily kago inside of them. If you're having trouble with this, it might be easier to follow the top Tripper all the way to the right-hand wall, and then walljump up to it there. |
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Crateria | Pit Room | All | S Pits | Show | Beginner | Video | |
A fast way to kill the pirates and get a dboost.
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Crateria | Pit Room | All | Reverse Lower Norfair | Show | Intermediate | Video | |
Enter LN through single chamber
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Crateria | Moat | All | Pond Fly | Show | Beginner | Video | |
Minimum required strat to cross the moat with a shinespark. Much easier than Ocean Fly, and uses less health.
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Crateria | Parlor | All | Parlor blocks with speed booster, no short charge | Show | Beginner | Video | |
Randomizers often require breaking through the parlor with speed booster. Here's how to do it if you can't pull off the short charge.
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Crateria | Parlor | All | Parlor blocks with only Speed Booster | Show | Beginner | Video | |
If you only have Speed Booster, you can get through these bomb blocks in Parlor with no other items. Even easier randomizers will have this in logic because you can build a shinespark from the Ship, then jump over the mound, and shinespark through the bomb blocks. However, this is much easier.
This only requires a 1-tap to get the Blue Suit before you reach the end of the platform. From the mound, start walking left, then begin holding Dash half a second later. |
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Crateria | Statues Hallway | All | Mockball practice room | Show | Beginner | Video | |
The Statues Hallway lies between the Statues Room ("Golden Four"), and the Green Pirates Shaft. This room is wide open, long, and has a flat floor, making it ideal to practice mockballs.
The Early Supers mockball has a door transition in the middle and has a small gap between the ceiling and the platform, which can make learning the necessary inputs tougher. |
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Crateria | Moat | All | Horizontal Bomb Jump | Show | Intermediate | Video | |
Horizontal Bomb Jump (HBJ) for crossing the moat. By Twocat.
Imgur album by sweetnumb explaining this trick. |
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Crateria | West Ocean | All | Gravity Suit Backdoor (Bowling skip) | Show | Intermediate | Video | |
It is possible to enter the Gravity Suit room from the back door using Grapple to get stuck inside the wall and then doing a Crystal Flash to force-stand. After that you can X-Ray climb up into the door transition.
Note that this still requires Phantoon to be defeated, otherwise Gravity Suit will not be spawned at its location. |
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Crateria | Climb Room | All | Grab climb | Show | Intermediate | Video | |
Use ledge grabs to quickly climb while avoiding the pirates.
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Crateria | Terminator Room | All | Full Speed Terminator | Show | Advanced | Video | |
If you can time your shots appropriately, you can move through this room with as much speed (i.e. do as much arm pumping) as you can handle. There are potential backups for the end of the room in the event you miss a shot and take a hit.
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Crateria | Moat | All | CWJ over the Moat | Show | Intermediate | Video | |
LackAttack24 learning how to Continuous Wall Jump over the Moat to get to West Ocean.
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Crateria | Crateria Super Room | All | Crateria Supers without Ice Beam | Show | Beginner | Video | |
From the pits with the Boyons, run left towards the door, and charge a shinespark. Then run to the right, jumping over the pits. The blue suit from the speed booster will prevent them from knocking you down. Then you can shinespark up the shaft, so you can grab the Climb Supers.
The infohud counter at the top left shows the duration of the shinespark, you can see that the window for the spark is relatively tight. |
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Crateria | Crateria Super Room | All | Crateria Super Ball Boost | Show | Intermediate | Video | |
A faster alternative to the Blue Suit strat, this one also allows you to collect the Climb Supers without Ice Beam.
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Crateria | Ceres Stair Room | All | Ceres Magnet Stairs Normalization | Show | Beginner | Video | |
I've been working on a setup for this and found something that I think works for me. Wanted to share.
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Crateria | Ceres Ridley's Room | All | Ceres First Door '59"87 Setup | Show | Beginner | Video | |
Quick tutorial on how to get the positioning for '59"87 through the first door.
Setup courtesy of EternisedDragon |
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Crateria | Parlor | All | Alcatraz escape | Show | Beginner | Video | |
Very basic trick that requires three accurate wall jumps and insta-morph from third wall jump. Tutorial is made by madpeter and shows inputs.
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Crateria | Parlor | All | Alcatraz | Show | Beginner | Video | |
A walljump+morph in succession lets you escape this part of the room the way you entered instead of going around.
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Crateria | Bowling Alley | All | 1 tap bowling spark | Show | Beginner | Video | |
Recreation of a 15 year old strategy for bowling sparks. Original video is here: https://www.metroid2002.com/3/speed_tricks_gravity_suit_shinespark.php
Recreation done to show magic pants + button presses |