Area | Room | Category | Name | Description | Difficulty | Video | |
---|---|---|---|---|---|---|---|
Everywhere | Any | Any% | Zoast's Tutorial | Show | Beginner | Video | |
Zoast's (Zoasty) any% tutorial. More modern but longer and more in depth.
|
|||||||
Everywhere | Any | Reverse Boss Order | Zeni's RBO Tutorial | Show | Intermediate | Video | |
A Playlist Collection of videos I recorded and released to help people with learning/running Single Norfair RBO.
https://www.youtube.com/playlist?list=PLdtrbA7NvFa17i_Xdh6K41iHCXam9kYg4 |
|||||||
Everywhere | Any | Any% | Zeni's PRKD Tutorial | Show | Intermediate | Video | |
A Playlist Collection of videos I recorded and released to help people learning/running Any% PRKD
https://www.youtube.com/playlist?list=PLdtrbA7NvFa1Vb2bVK7XXA0k9CwkQZKCs |
|||||||
Everywhere | Any | All | Vertical IBJ into CIBJ | Show | Beginner | Video | |
I'd definitely say the hardest part of this is the CIBJ.
|
|||||||
Everywhere | Any | All | Sweetnumb's stutter tutorial | Show | Beginner | Video | |
Explains stuttering for short charges.
|
|||||||
Everywhere | Any | All | Super Short Charge Tutorial | Show | Beginner | Video | |
This is a tutorial by DbX explaining how to charge a shinespark in a small space.
|
|||||||
Everywhere | Any | All | Spikesuit/Flashsuit Tutorial | Show | Intermediate | Video | |
A little Spikesuit/Flashsuit Tutorial I made for a few people asking for it.
|
|||||||
Everywhere | Any | All | Sinking IBJ | Show | Advanced | Video | |
A quick explanation for the technique behind vertical and diagonal sinking IBJs.
|
|||||||
Everywhere | Any | All | Shortcharge Tutorial (2) | Show | Beginner | Video | |
A second shortcharge tutorial, just in case.
|
|||||||
Everywhere | Any | All | Short Charge/Stuttering Tutorial | Show | Intermediate | Video | |
I was asked on stream to go over this again, and I think this one is probably good enough to be considered an actual tutorial.
|
|||||||
Everywhere | Any | All | Shinespark frame window | Show | Beginner | Video | |
The window of time between when you activate a grounded shinespark and when you can press a directional button is half a second -- specifically, if you press jump to activate it on Frame 0, you can press right and jump as early as Frame 2, and as late as Frame 30. Jump technically doesn't need to be held, but that will be easiest for all non-TAS runs. If the inputs aren't correctly done for an angle or horizontal shinespark in this window, it will be vertical.
The window of time to press right or angle up with an aerial shinespark is almost the same as a grounded shinespark -- 1 to 29 frames after activating it, instead of 2 to 30. This video shows the shinespark being activated on the last frame possible (3 seconds after charging), and then the shinespark being started on the last frame (half a second after activating). |
|||||||
Everywhere | Any | All | Oatsngoats and Sweetnumb any% tutorial | Show | Beginner | Video | |
any% old route tutorial by Oatsngoats and Sweetnumb
|
|||||||
Everywhere | Any | All | NTSC and PAL wrap around on crateria and croc | Show | Beginner | Video | |
in this tutorial i am showing where you can do the wrap around shot on those place, but all the place you can in those place not just one or 2 different one, and then be able to use a shinespark to go into the area you need fast.
for PAL since the practice rom don't seems to be acurate with shinespark you will need to test where you need to charge your shinespark to use it corectly |
|||||||
Everywhere | Any | Any% | Mishrak's beginner any% tutorial | Show | Beginner | Video | |
A modern any% tutorial for absolute beginners.
|
|||||||
Everywhere | Any | 100% | Mid-Air Springball Jumping | Show | Beginner | Video | |
Useful in many places e.g. ascending red tower, screw attack, main street, writg, pre-Draygon.
|
|||||||
Everywhere | Any | All | Kojakt's Stutter 3 tap tutorial | Show | Intermediate | Video | |
Shortcharge tutorial.
|
|||||||
Everywhere | Any | All | Green Gate Glitch | Show | Beginner | Video | |
The Green Gate Glitch is a glitch lets you open left-facing gates from the right side using precise movement and shooting a super missile at the right time.
To perform the Green Gate Glitch, stand at least a pixel behind the gate, aiming up+left, and jump. Immediately after jumping, press left, then immediately fire a Super Missile. With proper timing, the gate should open. Note that this is also possible to do with Blue Gates as well, and if doing it with a Blue Gate it is possible to use regular missiles as well. |
|||||||
Everywhere | Any | Any% | Golden's Tutorial | Show | Beginner | Video | |
Golden's any% tutorial
|
|||||||
Everywhere | Any | All | Galamoz Spikesuit Tutorial | Show | Intermediate | Video | |
A Spikesuit/Flashsuit/Sparksuit tutorial by Galamoz
|
|||||||
Everywhere | Any | Any% | Galamoz movement tutorial | Show | Beginner | Video | |
Galamoz teaching movement principals using any% KPDR as an example.
|
|||||||
Everywhere | Any | Reverse Boss Order | Foosda's Reverse Boss Order Tutorial | Show | Advanced | Video | |
Reverse Boss Order tutorial.
|
|||||||
Everywhere | Any | All | Flash Suit to Blue Suit w/ Crystal Spark | Show | Beginner | Video | |
0. Obtain a Flash Suit.
1. Bomb jump straight upward. (Alternately, roll off of a 4-tile-high ledge, but this setup is harder.) 2. As you fall, place a Power Bomb so that only a couple pixels are visible of Samus's shoulder when she's crouching. (Watch the video to see the correct placement.) 3. Allow the bounce from the Power Bomb to stand you up. 4. Watch the Power Bomb animation carefully. When you see the entire screen light up, wait 1 second, then tap Jump. 5. As soon as Samus begins the Shinespark animation, press and hold ONLY the Crystal Flash inputs (L, R, Down, Shot) |
|||||||
Everywhere | Any | All | Elevator CF | Show | Beginner | Video | |
Elevator crystal flash for a flash suite
|
|||||||
Everywhere | Any | Any% Glitched | Doorskip Any% Glitched Tutorial | Show | Advanced | Video | |
Kinda long. Timestamps with individual strats/segments are included in the description.
|
|||||||
Everywhere | Any | All | Diagonal IBJ into Vertical IBJ | Show | Intermediate | Video | |
This is actually quite easy, considering one already knows how to diagonal IBJ.
|
|||||||
Everywhere | Any | All | Diagonal IBJ | Show | Intermediate | Video | |
This is definitely something that requires a lot of practice, but eventually it will just click.
|
|||||||
Everywhere | Any | All | Crystal Spark Blue Suit | Show | Advanced | Video | |
If a Shinespark is started and then interrupted by entering a Crystal Flash, after the Crystal Flash is done you will be left having Blue Suit.
This trick is very precise and requires pixel perfect positioning for the powerbomb and a very tight window to activate the Shinespark. Check the video carefully to understand the timing. |
|||||||
Everywhere | Any | All | Collision Oscillator | Show | Beginner | Video | |
The game detects whether Samus is in contact with tiles every other frame. As a result, items in the ceiling like this only have a 50% chance of being collected each attempt if you contact both the item and the ceiling tile adjacent to it.
|
|||||||
Everywhere | Any | All | Arm Pumping | Show | Beginner | Video | |
While running, each change in position of Samus' cannon moves her forward by one pixel.
While mashing as fast as possible will create the most arm pumps and give the most benefit, even a relaxed arm pump will speed up several rooms by a significant number of frames. That said, it is important to keep in mind the small amount of timesave relative to other aspects of the run -- it's best to avoid arm pumping if it has a chance of interfering with other controls. In this example, accidentally shooting a Super while holding Angle Up or Angle Down will likely result in bonking the door, and will cost much more time than arm pumping saved for that room. |
|||||||
Everywhere | Any | Any% Glitched | Any% Glitched Tutorial | Show | Advanced | Video | |
This tutorial goes through the tricks and the OOB travel needed to complete the Any% Glitched category.
|
|||||||
Everywhere | Any | All | Angle Turn-cancel | Show | Beginner | Video | |
Keep in mind that this only moves Samus to the right, as shown in the video.
|
|||||||
Everywhere | Any | All | Alternate Elevator Crystal Flash Suits | Show | Beginner | Video | |
This is an appendix to my previous guide explaining how to obtain a Flash Suit from the Upper Norfair Elevator. Read this first!
Uses: backup strat or alternate route for Dashless runs. Get certain items without SpeedBooster. Something to do with underflowing ammo for Low Beam% maybe? Every setup: All beam upgrades must be disabled. Hi-Jump can be disabled to make PB placement easier. Be familiar with where the PB should look relative to Samus's hip! If you hear the "zwoosh" from the end of the PB sound effect, you pressed down too early! You should always hear the elevator! Green/Blue Brinstar: Stand on the left side of the elevator and face left. You have 3-4 pixels of leeway here. To get the correct vertical offset, hold jump, then hold down as well. Morph just after bonking on the ceiling. The frame to go down the elevator is the same as the Upper Norfair setup. If done right, you will hear the shot collide with the side of the overhang, but the collision particle will not be visible. Lower Norfair: Placing the PB is the same as the Green/Blue Brinstar setups: Hold jump, hold down, bonk, morph, PB. Get used to how the PB should look relative to Samus's hip, because there is no background sprite to align with here! After placing the PB, hold L+R+Shot to shoot straight up. Press down just as your last shot rises above the vertical portion of the overhangs. Red Tower/Maridia: This is trickier. The platform in the middle of the room is placed such that you must bonk off of it with a spin jump! Because of this, there's no way to set up your X coordinate for a nice audio cue. Spin jump, bonk off the bottom of the platform, press Down twice to morph, then place your PB. You can fire diagonal shots to help your rhythm, and your last shot will be somewhere near the center of the 4-square in the background. Obviously, the farther left your spin jump takes you, the farther left your shot will be when you want to go down the elevator. |
|||||||
Everywhere | Any | All | 3-Bomb Vertical IBJ | Show | Intermediate | Video | |
Remember to delay the upper bomb.
|
|||||||
Tourian | Mother Brain Room | All | Zebetite Skip | Show | Beginner | Video | |
The trick for the spinjump method is to do a low spinjump into the zebetite, keep a low vertical speed.
|
|||||||
Tourian | Mother Brain Room | 100% | Standup Glitch | Show | Beginner | Video | |
Here is a detailed tutorial on how to safely do standup without breaking the game.
|
|||||||
Tourian | Mother Brain Room | All | Spring Ball Zeb Skip | Show | Beginner | Video | |
There is an easy Zeb Skip method that's possible if you destroy the first Zebetite with missiles, and then do the Zeb Skip on the second Zebetite using Spring Ball. Jump into the frozen Rinka, and Samus should be put into a crouching pose. Then just morph, and then use Springball to jump through the Zebetite.
Shoutouts to andrew/foosda for telling me this was possible. |
|||||||
Tourian | Mother Brain Room | All | No Downback Zeb Skip | Show | Advanced | Video | |
You don't need to downback at all to get through without a spinjump if you time your beam shot appropriately with the right setup.
|
|||||||
Tourian | Mother Brain Room | All | Mother Brain Anti-Slowlock | Show | Beginner | Video | |
Just something I may have stumbled across after John's multi-category race.
|
|||||||
Tourian | Big Boy Room | Any% | Metroid Skip Tutorial | Show | Intermediate | Video | |
really bad tutorial, but it's all i've got
|
|||||||
Tourian | Big Boy Room | All | Face Right | Show | Beginner | Video | |
Face Right it's faster
|
|||||||
Tourian | Mother Brain Room | All | Downback Zeb Skip | Show | Intermediate | Video | |
I made a really crappy tutorial for this awhile ago that people seemed to actually like, so I made a way better one the other day. Hopefully this helps people struggling with the strat!
|
|||||||
Tourian | Big Boy Room | All | Beginner Metroid Skip | Show | Intermediate | Video | |
This is an easier version of the metroid skip. Recommend to learn first.
|
|||||||
Tourian | Mother Brain Room | All | Airball | Show | Advanced | Video | |
(You can get 6 missiles into the glass before killing the Rinkas, but 4-5 is quite a bit safer)
If you have Space Jump this is the best strategy to set up the rinkas and do away with Mother Brain 1 quickly. It saves at least a second over the strategies without Space Jump that you would see featured in PRKD any% runs. it is a little bit risky, however, because depending on how you fail it the Rinka positions could become absolutely awful and cause major time loss. |
|||||||
Tourian | Big Boy Room | All | 4 Jump Metroid Skip | Show | Advanced | Video | |
Skip the baby metroid in four jumps.
|
|||||||
Tourian | Big Boy Room | All | 3 Jump Metroid Skip | Show | Advanced | Video | |
Skip the baby metroid with only three jumps.
|
|||||||
Maridia | Colosseum | Any% | womple jump | Show | Beginner | Video | |
Exit Colosseum quickly by retaining speed from the precious room. Be careful not to hit the first platform!
|
|||||||
Maridia | Mt. Everest | 14% Icebooster | Suitless/Highjumpless Mt. Everest Tutorial | Show | Advanced | Video | |
Shows setups and strategies in order to help one progress through the mountain in Maridia. This strategy also works for 14% X-Ice.
|
|||||||
Maridia | Mt. Everest | 14% X-Ice | Suitless, Highjumpless Maridia: Mt. Everest through Bot Tank | Show | Advanced | Video | |
Recommend watching on yt directly, there is some important info in the description.
|
|||||||
Maridia | Mainstreet | 14% X-Ice | Suitless, Highjumpless Maridia: Mainstreet | Show | Intermediate | Video | |
Here.
|
|||||||
Maridia | Colosseum | 14% X-Ice | Suitless, Highjumpless Maridia: (Pre-)Colosseum | Show | Intermediate | Video | |
Both rooms are relatively easy, just gotta be careful on the spikes.
|
|||||||
Maridia | West Sand Hole | All | Suitless Maridia Reserve and Missile (Left Sand Pit) using Hi-Jump Boots, Power Bombs | Show | Intermediate | Video | |
In SM Arcade, the West Sand Hole contains a Missile pack and a Reserve Tank, a tantalizing treat for anyone capable of reaching it (in addition to the
BREAK FREE achievement and associated point gain). Otherwise, the West Sand Hole is usually only visited suitless in randomizers due to its otherwise lackluster contents.
Note that this video expends 3 Power Bombs, but the full trick may be performed using only two. The Reserve Tank may be acquired by exploiting Samus' turning animation. This is most easily performed by rolling against the pedestal in Morph Ball, then tapping Left to turn around without moving, then unmorphing and turning Right to clip into the Reserve Tank item with little fuss. More details on individual steps in the trick are available in the YouTube video description. |
|||||||
Maridia | Botwoon Hallway | All | suitless CF clip | Show | Intermediate | Video | |
using the crystal flash clip to clip through crumble blocks when underwater without gravity suit, can be used to access botwoon without ice or access shaktool room
|
|||||||
Maridia | Mt. Everest | All | Starfall | Show | Intermediate | Video | |
100% map strategy for mount everest which doesn't rely on grapple jumps.
|
|||||||
Maridia | Halfie Climb Room | All | Pre-Colosseum Spark for Map Completion | Show | Intermediate | Video | |
The fastest strat for this room involves charging a shinespark, getting over the pipe column, and sparking to the right to get through the Speed Booster blocks.
|
|||||||
Maridia | Halfie Climb Room | All | Pre-Colosseum Map Completion without a spark | Show | Beginner | Video | |
You can clip through the Oums by pushing against them, then jumping against them twice while aiming down.
|
|||||||
Maridia | Pants Room | All | Pants Room Sand Escape | Show | Beginner | Video | |
Mostly only useful for Randomizers and Puzzles, but it's good to know in the situation you need it! I hope you have Hi-Jump Boots!
1. Stand on one end of the sand pit with your back against the wall. 2. Crouch. 3. Hold jump. Just after the initial press, hold forward as well. 4. At the crest of your jump, jump forward again. Continue to do so until you reach the far wall. Turn around, and continue spin-jumping until you are out! |
|||||||
Maridia | Shaktool room | 100% | new Shaktool speed-strategy for TAS and humans | Show | Beginner | Video | |
The first shown method in the video needs good timing and precision, and is thus meant for TAS (one turns around as ball right after shooting the projectile). The second method is easily doable: First one can get in contact with shaktool for temporary invulnerability to safely get to the right side without any annoying knockback as ball to shoot at the snail during the crouch and facing left when it gets hit so it stays within the screen which it needs to be able to move. Then one gets temporary invulnerability again to be able to quickly move past the snail (without getting stopped by it). The general idea of the trick is to manipulate the snail to break blocks instead of Shaktool.
|
|||||||
Maridia | West Sand Hole | All | Maridia Sand Bomb Jump | Show | Intermediate | Video | |
Little tutorial on how to do the janky bomb jump to cross this room without Gravity in NTSC.
|
|||||||
Maridia | Mama Turtle Room | All | Mama Turtle Room without Gravity or Grapple | Show | Beginner | Video | |
If you have Hi-Jump Boots and Speed Booster but no Gravity Suit, you can jump from the top-left ledge in the room, then walljump off the side of the pedestal.
|
|||||||
Maridia | Mama Turtle Room | 100% | Mama Turtle Item Collection | Show | Beginner | Video | |
The easiest method to collect the Energy Tank is to charge a shinespark, then jump off the ledge towards the center of the room, and spark up. The fastest way is to charge the spark while you open the red door, but you could alternatively open the door, then charge the spark through the room transition.
If you end up standing on the Energy Tank's platform after collecting it, you can run off the ledge to the right, angle down, and fire to expose the missiles, and you'll collect them. You'll likely need to stand left of the center of the platform to get enough run speed for this. |
|||||||
Maridia | Mainstreet | 100% | Main Street Missile 2-tap shinespark | Show | Beginner | Video | |
To get the missile pack, the optimal shinespark is along the floor, but this is a very difficult short charge, requiring a stutter-3, or a 4-tap. Slightly slower is to go up to the platform with the door to Fish Tank, and do a 2-tap. A 1-tap will also work, but the spark would need to be charged very late on the platform, so a 2-tap would be more comfortable for most runners.
The spark can be lined up using either the 3-leaf plant on the ground, or by brushing up against the right side of the bottom-left floating platform. Without short charging, this requires starting a charge in Crab Tunnel, but many people find this more difficult than the 2-tap on the platform above, because of the door transition being in the middle of the maneuver. |
|||||||
Maridia | Aqueduct | All | Fast Snail Climb | Show | Intermediate | Video | |
By crouching and holding down while on the crab you'll get pushed up by it while it's moving without taking damage.
Note that the camera will not follow you when you do this so you have to rely on visual cues for when to jump off onto the platform. (This does not work in the PAL version) |
|||||||
Maridia | Mt. Everest | Any% | Everest Spark on PAL | Show | Beginner | Video | |
Due to the slightly different physics used in the PAL version, this spark cannot be done from the floor, jumping up before activating the spark is required to clear the overhang.
|
|||||||
Maridia | Mt. Everest | Any% | Everest Spark | Show | Beginner | Video | |
The most common method to reach the upper right door of the room is to charge a shinespark along the floor of the room, then hold Angle Up to do a diagonal spark while standing between the second and third floating islands.
If you want to save health for Botwoon, you can spinjump up before sparking to slightly reduce the distance required. |
|||||||
Maridia | Mt. Everest | Any% | Everest Pseudo Screw | Show | Beginner | Video | |
Only a couple seconds slower than the diagonal spark to the top-right of Everest, you can also get there with a jump from just after the peak of the second island, then walljumping the rest of the way up. You'll need to charge a shot in order to Pseudo Screw through the Powamp.
|
|||||||
Maridia | Draygon Room | Reverse Boss Order | Draygon RBO Fight | Show | Intermediate | Video | |
My tutorial for the Draygon RBO Fight
|
|||||||
Maridia | Draygon Room | Reverse Boss Order | Draygon RBO Escape (Grapple Jump) | Show | Intermediate | Video | |
My tutorial for the Grapple Jump escape from Draygon's room in RBO
|
|||||||
Maridia | Draygon Room | Reverse Boss Order | Draygon Grapple Escape Tutorial | Show | Intermediate | Video | |
A tutorial by foosda on how to escape Draygon's room suitless if you have grapple. Works generally everywhere where you can swing suitless underwater with grapple.
|
|||||||
Maridia | Draygon Room | All | Draygon Damage Boost | Show | Beginner | Video | |
If you do a full jump when Draygon's babies first contact her, you can dboost off of the bottom turret, and the timing will be good for the drops to appear just as you start passing through them.
|
|||||||
Maridia | Draygon Room | All | Draygon - Avoiding Chain Damage | Show | Beginner | Video | |
I made a video about this to try and help people out. Good luck!
|
|||||||
Maridia | Pants Room | All | Crystal Flash Clip | Show | Beginner | Video | |
Quick video on how to Crystal Flash clip. Two setups:
-- Gravity + Morph Bombs -- Suitless Can be used to break crumble blocks in Pre-Botwoon and Pants rooms. BONUS CLIP |
|||||||
Maridia | Pants Room | 100% | Consistent Springball Ice Clip | Show | Intermediate | Video | |
The trick is to align to the wall before the screen starts scrolling upward. This is horrible, but I wanted to show this in some way, so here. Pardon the audio being a second or so behind. Shoutouts to ED, behemoth, and Feral for the strat.
|
|||||||
Maridia | Botwoon Room | All | Botwoon Skip Tutorial | Show | Advanced | Video | |
A demonstration and explanation of the most simple and easy method to Skip Botwoon using major glitches.
|
|||||||
Maridia | Botwoon | All | botwoon raindance | Show | Intermediate | Video | |
alternate setup for the botwoon xfactor
|
|||||||
Maridia | Botwoon Room | Any% | Botwoon opening patterns | Show | Intermediate | Video | |
Explanation of botwoon's opening patterns.
|
|||||||
Maridia | Botwoon Hallway | All | Botwoon Ice Clip | Show | Beginner | Video | |
Get in the corner with the mochtroid, crouch and hold both angle up and angle down to have Samus aim straight up, and then freeze the mochtroid. You then want to do a jump and then press down immediately (do not spam so you do not morph) and it should put Samus in a standing position inside the mochtroid. Do another jump and press down and you should be in a position where you can press up then jump to clip through the floor. If you have trouble with the second down input, you can hold down the entire time and you will automatically down jump on the first frame, making it work every time.
|
|||||||
Maridia | Botwoon Hallway | All | Botwoon Hallway CF Ceiling Clip | Show | Beginner | Video | |
How to clip through the crumble blocks with a crystal flash.
|
|||||||
Maridia | Watering Hole | All | Bootless Suitless Watering Hole | Show | Beginner | Video | |
Basically only useful in Door Rando, or SMZ3 Crossover Rando. Perhaps some Puzzles, as well.
1. Tap forward, then hold jump to perform a stationary spinjump. 2. At the crest of your jump, hold Forward and mash Jump |
|||||||
Maridia | Aqueduct | All | Aqueduct Snail Clip | Show | Beginner | Video | |
Just a short demonstration/explanation for getting to the supers and missiles in aqueduct without a shinespark or bluesuit. Another thing to note is that you must have gravity suit to do this.
|
|||||||
Maridia | Draygon Room | Any% | 2 with Blue Draygon Tutorial | Show | Intermediate | Video | |
A tutorial by Mackemagi about how to kill Draygon in 2 rounds and get blue suit. This can also be done in 100% or anytime you have gravity and speed. You'll have to adjust a bit if you don't have hi-jump. It is possible to do this with out the X Factor but you will have less room for error on the sparks.
|
|||||||
Norfair | Ridley's Room | Reverse Boss Order | Zeni's RBO Ridley Tutorial | Show | Advanced | Video | |
People have been asking me a lot of RBO questions lately, one in particular is my Ridley strat. I made this on a whim, hope it helps someone!
|
|||||||
Norfair | Fast Ripper Room | Reverse Boss Order | Zeni's RBO GGG Tutorial | Show | Intermediate | Video | |
Just some different GGG methods to try out.
Update: Be sure to check out this video as well, with some frame analysis and additional info! https://www.youtube.com/watch?v=C988F4scGmw&feature=youtu.be |
|||||||
Norfair | Ice Beam Gate Room | Any% | Upper vs Lower Route Comparison (Ice to LN) | Show | Beginner | Video | |
Upper vs Lower route comparison from Ice Escape to Lava Dive for Any% KPDR (Old Route).
Video by Jack879 |
|||||||
Norfair | Post Crocomire Jump Room | All | Stutter-3 to break Speed Booster blocks (no Power Bombs) | Show | Advanced | Video | |
Post Crocomire Jump Room (PCJR) strat showing setup and input for a short charge to allow access to the Missile item in the room without access to Power Bombs. Useful in a randomizer environment.
|
|||||||
Norfair | Worst Room in the Game | Any% | Right Side (KPDR) | Show | Advanced | Video | |
Saves maybe 20-30f optimally, but less consistent.
|
|||||||
Norfair | Ridley's Room | All | Ridley Explanation and Endurance Tutorial | Show | Advanced | Video | |
First half is my endurance strategy, second half is some AI explanations that go along with it.
|
|||||||
Norfair | Red Kihunter Shaft | All | Red Kihunter Shaft Bomb Spread | Show | Beginner | Video | |
In categories with only one pack of Power Bombs, if you used Power Bombs in the Pillars Room, you can't use a Power Bomb to destroy these three blocks without needing to pick up the Power Bombs of Shame. Instead, use this bomb spread to take out two of the blocks quickly.
|
|||||||
Norfair | Post Crocomire Jump Room | 100% | Pre-Grapple Strats without Grapple | Show | Beginner | Video | |
The fastest strat in this room, the "Indiana Jones", involves swinging from the Rippers to get to the missile pack. However, if you're not consistent at doing that properly, this strat is only slightly slower.
Run through the Speed Booster blocks, jump at the end of the ramp and wall jump up to the missile pack. Then go back down, jump off the ramp up to the Grapple Room door, then you can jump over the Ripper and do a really satisfying mockball under the Mellas. |
|||||||
Norfair | Post Crocomire Farming Room | 100% | Post Crocomire Farming Room Jump | Show | Beginner | Video | |
To get to the Power Bomb room with Hi Jump Boots, you can kill a wave of Gamets, run back without picking up their drops, then run through the drops and jump up.
|
|||||||
Norfair | Pillar Room | Any% | Pillar Room Comparison | Show | Intermediate | Video | |
This video compares four different strategies for Any% KPDR in the pre-pillars and pillars rooms.
|
|||||||
Norfair | Ice Beam Gate Room | Any% | No Blue Entrance (KPDR) | Show | Advanced | Video | |
Running under the gates without blue suit lets you Space Jump through the next room. Saves 45ish frames if done right.
You want to press and hold the shot button while in the transition, and when Samus flashes once from having a full charge release both shot and run then arm pump. When in the next room you need to jump as soon as possible and really low. Then so another SJ as low as possible. |
|||||||
Norfair | Metal Pirates Room | Any% | Metal Pirates Shinesparks | Show | Intermediate | Video | |
Strategy for shinesparking the metal pirates.
|
|||||||
Norfair | Lava Dive Room | All | Lava Dive with Hi-Jump Boots | Show | Intermediate | Video | |
Align Samus with the edge of the horizontal platform above the door and run towards the open door. After taking approximately two steps forward, jump and hold jump. After the transition, hold down. With proper timing, you should have entered the lava pool without losing any momentum. From there, morph and hold left during the dive until you reach the far left Namihe. Jump on top of the Namihe, making sure to avoid any fireballs in the way. Walljump off of the Namihe above and let your momentum carry you to the right wall below the final Namihe. Walljump in place until an opportune time (when there isn't a fireball in the way) to walljump off of the final Namihe. Alternatively, you can skip walljumping off the final Namihe if you are comfortable doing so. Use your momentum to hit the final walljump off of the side of the top left platform near Ridley's maw.
|
|||||||
Norfair | Lava Dive Room | All | Lava Dive with Gravity Suit | Show | Beginner | Video | |
The trick, known as Gravity Jump, allows the player to enter Lower Norfair without Space Jump. One thing to keep in mind is to press start and move while the screen is fading to black. The later you jump, the more height you will cover. The video showcases the trick with and without Hi-Jump Boots.
|
|||||||
Norfair | Lava Dive Room | Any% GT Code | Lava Dive | Show | Intermediate | Video | |
As normal, it takes a good bit of practice to get good at these, so just keep trying.
Timestamps: 00:26 - Bounceball Entrance 2:28 - Hjless Gravityless 9:25 - With Hj no Gravity 12:15 - Gravity Jump w/ Hj 14:55 - Gravity Jump w/o Hj |
|||||||
Norfair | Kronic Boost Room | All | Kronic Boost | Show | Intermediate | Video | |
The setup shown here involves using Jump to unmorph, then holding it for the duration of the damage boost. The power bomb is laid near the top of the spike in the background texture, so that it's low enough to open the door, while not being so low that it destroys the Viola.
There is a faster setup that involves planting the Power Bomb directly next to the door, and then damage boosting off of the Viola before it gets killed by the blast. |
|||||||
Norfair | Lava Dive Room | GT Classic | In-depth HJ-less lava dive tutorial | Show | Advanced | Video | |
Also used in Any% GT Code and possibly randos.
Builds on matrick's lava dive tutorial by focusing on lava dive WITHOUT high jump boots. Also covers DBJ in Cathedral Entrance and minor deviations with GGG. |
|||||||
Norfair | Ice Beam Gate Room | All | Ice Mockball | Show | Beginner | Video | |
To get past the gates without speedbooster, you will need to mockball. A short-hop mockball is not necessary, though the timing is tighter than other rooms, since the ceiling is low.
|
|||||||
Norfair | Ice Beam Gate Room | Any% | Ice Escape Mockball | Show | Intermediate | Video | |
By freezing both green platforms in place next to the second pillar, you can run along the length of them to get enough speed to make it past the gate, using a short-hop mockball.
If you have Speed Booster, you can save time by standing up and running as soon as you're done passing under the first gate. |
|||||||
Norfair | Kronic Boost Room | All | GT Code Dive | Show | Intermediate | Video | |
A simple and swift way to set up for lava dive in GT Code categories.
|
|||||||
Norfair | GT Room | GT Classic | GT Code | Show | Beginner | Video | |
GT Code is activated by pressing all four face buttons during a transition into the Golden Torizo's room. It gives you 700 Energy, 300 Reserve Energy, 100 Missiles, 20 Super Missiles, 20 Power Bombs, and all major items except for Screw Attack. Note that Spazer and Plasma are activated by default and if this beam combination is shot, it will crash the game.
|
|||||||
Norfair | Post Crocomire Jump Room | All | Grapple Items without Hi-Jump | Show | Beginner | Video | |
If you have Power Bombs and Speed Booster (or just Speed Booster if you can do a Stutter-3 through the blocks), you can wall jump to an appropriate height to reach the Grapple Room door.
|
|||||||
Norfair | Post Crocomire Jump Room | All | Grapple Item without Power Bombs | Show | Beginner | Video | |
If you have Speed Booster and Hi Jump Boots, you can run off of the leftmost Kamer (yellow floating platform) and walljump to reach the Grapple Room door.
|
|||||||
Norfair | Bubble Mountain | All | fukcfb | Show | Intermediate | Video | |
Was originally a 100% strat from behemoth since you have Spazer, but it can be done without Spazer.
It's tricky |
|||||||
Norfair | Crocomire Speedway | All | Di10 Spark | Show | Intermediate | Video | |
You can get a Spike Suit from the spikes at the bottom of the Crocomire Speedway. Can be used to cross the Gravitron bootless, or as a backup after missing the Crocomire wall Spike Suit.
|
|||||||
Norfair | Crumble Shaft | All | Crumble Shaft rando item check | Show | Beginner | Video | |
Hold an angle button through the door transition, while letting go of the dpad, and you will stop on a dime on the solid block next to the door. This will allow you to check the item location in randomizer without falling down.
Just be careful about the Dessgeega when going back in the previous room, since suitless they do 80 damage. |
|||||||
Norfair | Crumble Shaft | 100% | Crumble Shaft missiles (optimal) | Show | Advanced | Video | |
Fire a shot as you crest the third small hill, and release dash at the same time. This will open the door with enough time that you can run through. Start holding another shot before you hit the door, and release shot during the door transition. Once the next room loads, the shot should fire automatically, and you can jump to the other side.
The window on this jump is very small before you hit the crumble blocks, so you'll need to be precise. If the second Dessgeega jumps low, you'll need to fire the shot while Samus is inside its hitbox, where you can fire it earlier if the Dessgeega jumps high. |
|||||||
Norfair | Crumble Shaft | 100% | Crumble Shaft missiles (intermediate) | Show | Intermediate | Video | |
In the beginner strategy, the shinespark crash animation does cost time, so it would be faster to Space Jump across the room, as long as you're confident in not falling down.
One thing to watch out for is that the missile pack takes about 10 frames to spawn after the shot block gets destroyed, so in order for Samus' hitbox to touch the missile pack without falling past it, you will generally need to fire your shot at the peak of a jump, or while rising. |
|||||||
Norfair | Crumble Shaft | 100% | Crumble Shaft missiles (beginner) | Show | Beginner | Video | |
This strat uses a shinespark to reach the missile location.
You can attempt a 2-tap short charge, and if you run into one of the enemies you can continue holding Dash and Left, and use your i-frames to get through the rest of the enemies. Then charge the shinespark, open the door, and spark through. After you crash against the wall, hold Left and Angle Down and fire a shot, and you'll pick up the item. |
|||||||
Norfair | Crocomire's Room | All | Crocomire Skip | Show | Advanced | Video | |
A video demonstrating and explaining the most conveniant Crocomire skip method in both directions. Aiming for being able to obtain the items behind Crocomire without actually ever killing him.
|
|||||||
Norfair | Double Chamber | All | Chamber Jump (no crawl) | Show | Advanced | Video | |
Getting out of Double Chamber with only Speed Booster and 3 Energy Tanks. Shorter Speed Booster jumps without Hi-Jump Boots can lead to strange jump heights, but jumping on the right pixel can let you escape if you dont know how to make Metroid crawl.
|
|||||||
Norfair | Bubble Mountain | All | Bubble Mountain Delayed Walljump | Show | Beginner | Video | |
After you start pressing the d-pad away from the wall, there's a window of frames where you can press Jump and get the walljump. In order to get past the ledge to the green door, you need to wait near the end of that window.
This also applies to several other overhangs, such as Plasma Room, and Worst Room in the Game (WRITG). |
|||||||
Norfair | Bubble Mountain | All | Bubble Mountain Damage Boost | Show | Beginner | Video | |
The dboost from this waver can be used to easily reach the Green Bubbles Missile Room in the top left, faster than the delayed wall jump or Infinite Bomb Jump.
|
|||||||
Norfair | Lava Dive Room | All | Bootless Lava Dive | Show | Advanced | Video | |
By taking damage from one of the Namihe shots while standing on top of another Namihe it's possible to gain enough i-frames to do a series of walljumps on the spikes to get across to the right side and then up.
|
|||||||
Norfair | Ice Beam Gate Room | All | Beginner's Ice Escape | Show | Beginner | Video | |
This technique uses the Bomb Spread technique to launch bouncing bombs up, which destroy the block that's in the way.
|
|||||||
Norfair | Main Hall | 100% | Acid Statue Spring Ball | Show | Intermediate | Video | |
The Speed Booster can give you the blue state from a 2-tap, which will allow you to get through the flame jets easily and quickly.
The springball through the door is much more difficult though, so a beginner can just skip that and Space Jump to the door before opening it. |
|||||||
Norfair | Crocomire's Room | 100% | "New Route" Crocomire | Show | Beginner | Video | |
Just a quick little demonstration of how to do the croc wrap around thingie.
|
|||||||
Wrecked Ship | Wrecked Ship Main Shaft | All | Wrecked Ship Ceiling Clip | Show | Beginner | Video | |
To pass through the floor on the way to the attic, break only the top block of a vertical pair. Spinjump into this space and Angle Down before you land. If you did it right, you'll notice your feet are in the block. Let go of Angle down, and jump to pass through the floor above you.
|
|||||||
Wrecked Ship | East Missile Room | 100% | Worker Robot Fast Strat | Show | Beginner | Video | |
This is very finicky, because what the robots do is sometimes unexpected.
|
|||||||
Wrecked Ship | Attic | All | Street Sweeper | Show | Intermediate | Video | |
Not the best strat in KPDR even though it's faster than left side due to ammo and health usage, but it's easier than left side. Would recommend to players who still do the attic spark and are having health issues.
|
|||||||
Wrecked Ship | Sponge Bath | All | Sponge Bath Strats | Show | Intermediate | Video | |
A list off all the different strats to get through Sponge Bath (as far as I'm aware). There are other ways of doing these strats, but I only showed one way for each. For the speed booster method, a three tap is all that is needed, you don't need to do a stutter. On the spring ball jump, make sure you don't pause too early or late. The bomb jumps are pretty precise so they can be difficult. You want to place the bombs about where they are in the video, and they can even be a little higher. The bomb jumps are exactly the same with power bombs as well. If you run low on power bombs, the Bull (sponge) will drop some. Any of these methods can be forced in Total's randomizer.
|
|||||||
Wrecked Ship | Phantoon Room | All | Phantoon Super Frame Tutorial | Show | Advanced | Video | |
Frame Perfect Super Missile Phantoon Strats
|
|||||||
Wrecked Ship | Phantoon Room | All | Phantoon Pattern Recognition and X-Factors | Show | Intermediate | Video | |
Video by hcfwesker
|
|||||||
Wrecked Ship | Phantoon Room | 100% | Phantoon 2-Round Xfactor | Show | Intermediate | Video | |
Here is the best way to do a 2 round phantoon with xfactor. This is dbx's not mine.
|
|||||||
Wrecked Ship | Phantoon Room | Any% | Phantoon 2-Round Doppler | Show | Advanced | Video | |
This is a really good visualization video that shows how one would optimally do each of the (usual) patterns for each of the rounds. Note that this isn't quite the fastest way possible because sometimes it's faster to shoot him before he goes offscreen.
|
|||||||
Wrecked Ship | Attic | All | Left Side | Show | Advanced | Video | |
The best attic strat for KPDR because you get multiple drops, use no health, and use the least amount of supers.
|
|||||||
Wrecked Ship | Phantoon Room | Any% | Ice+Wave+Spazer 3-round | Show | Beginner | Video | |
Saves a pause and does a 3 round if you're doing late ice and spazer any% route.
Also if you're doing 100% with ice clip and you cannot 2 round doppler consistently, then this is absolutely the fastest way to 3 round as Phantoon will never have to leave the screen. |
|||||||
Wrecked Ship | Spiky Death Room | 100% | Full Death Room Shinespark | Show | Intermediate | Video | |
I prefer the method where you don't land on the platform, but it's up to your discretion.
|
|||||||
Wrecked Ship | Attic | All | Double Double (PRKD equipment) | Show | Advanced | Video | |
Really not worth it way too much ammo
Good for Rando tho |
|||||||
Wrecked Ship | Phantoon Room | All | Doppler rhythm | Show | Intermediate | Video | |
The cooldown for missiles is 9 frames, but to avoid having an input not register by being too early, the ideal doppler spacing is 10 frames. This gives a tempo of 350 beats per minute, which this video essentially gives a metronome for.
This helps greatly with the Phantoon fight, although dopplers are also useful elsewhere in the game, like Spore Spawn, or missiling red doors. |
|||||||
Wrecked Ship | Sponge Bath | All | 2 Tap Bowling Spark | Show | Beginner | Video | |
Start moving forward at the moment the water reaches it's lowest point. The first tap happens about the same time as the splash animation that appears as you exit the water. The second tap should be right before you enter the door. This makes it quite a bit easier than the 1 tap method since it gives you more room to grab the spark and a bit of space for running speed through the door to bowling. Use the patch for InfoHUD that shows the dash counter to make sure you have both taps before you hit the door transition.
|
|||||||
Wrecked Ship | Attic | 100% | 2 Supers and Blue | Show | Intermediate | Video | |
This one takes some practice.
|
|||||||
Wrecked Ship | Phantoon Room | All | 1 Round Phantoon | Show | Advanced | Video | |
1 Round Phantoon strat by Shiny Zeni
|
|||||||
Brinstar | Kraid's Room | All | [epic] Kraid Quick Kill | Show | Beginner | Video | |
Adding epic's tutorial here because it is a good one and helped me learn it.
-matrick |
|||||||
Brinstar | Red Tower | All | Upper Red Tower Spark | Show | Intermediate | Video | |
This isn't used in any categories, but is a neat trick to know.
|
|||||||
Brinstar | Warehouse Entrance | All | Upper Norfair Elevator Crystal Flash Suit | Show | Beginner | Video | |
Obtain a Flash Suit from the Business Center elevator. Uses: shinespark to bypass gates to get Ice Beam in Dashless categories, or obtain a Blue Suit without needing Speed Booster. After reading this guide, click here for setups using different elevators.
Setting up First, make sure you meet all the criteria for crystal flashing: Empty any Reserve Tanks, Energy is 50 or less, have at least 10 Missiles, 10 Super Missiles, and 11 Power Bombs. (Since the Power Bomb placement is tricky, the more you start with, the better!) Second, turn off ALL BEAM upgrades. Now, stand on the elevator, slightly off-center, and face left. Note the 4 horizontal lines in the background above the elevator. Here's what you do Jump and do a mid-air morph while ascending. (You should be in ball form when you hit the ceiling.) On the way down, lay a Power Bomb so that it's in the center between the bottom two horizontal lines. As soon as you lay the power bomb, unmorph and hold R+Shot. (You don't need to worry about standing, since the bounce from the bomb will stand you up.) Count 5 shots, and as soon as the fifth shot releases, press and hold L in addition to R and Shot. (I actually count it off like 1-2, 1, 2, 3) Press down as soon as the 5th shot hits the ceiling. Here's the key: The correct frame is when you hear the collision sound effect, but before you see the explosion. Why does this work? Bonking on the ceiling will normalize your fall speed and ensure that you pass through the correct vertical pixel. When you lay a Power Bomb, your beam is disabled for a moment until the PB enters the second state of its animation cycle (it starts spinning faster after a moment). So, by holding Shot, you will fire as soon as your beam is unlocked, therefore the timing is consistent! |
|||||||
Brinstar | Warehouse Energy Tank Room | All | Turnaround Tank | Show | Intermediate | Video | |
Seems more consistent and about as fast as the bomb strat for this room. Turn around under the tank to avoid getting screwed by the collision oscillator. Can be done with only one missile with better item selecting.
|
|||||||
Brinstar | Green Shaft | All | TAS Dance Breakdown/Tutorial | Show | Advanced | Video | |
A human setup for the formerly “TAS Only” green brinstar clip for early Power Bombs. No Dachora Room Moondance Required
|
|||||||
Brinstar | Big Pink | 100% | Spore Spawn Super Block Reach Around | Show | Beginner | Video | |
Make sure to get a good visual cue.
|
|||||||
Brinstar | Waterway Energy Tank Room | All | Shinepark to ETank without Gravity | Show | Intermediate | Video | |
How to Shinespark to the Waterway Energy Tank item location without gravity suit
|
|||||||
Brinstar | Red Tower | 100% | Red Tower Downgrab | Show | Intermediate | Video | |
This is quite tricky. The key is to get a good delayed walljump.
|
|||||||
Brinstar | Pink Brinstar Power Bomb Room | 100% | Pink Brinstar Powerbomb Quickdrop Escape | Show | Beginner | Video | |
A quick tutorial on how exactly this quickdrop and escape works. Apparently this is called mission impossible.
|
|||||||
Brinstar | Pink Brinstar Hopper Room | All | Pink Brin Reverse Green Gate Glitch | Show | Beginner | Video | |
A simple way to get past the gate in this room without having wave. Works with and without high jump, although HJ definitely makes things easier.
|
|||||||
Brinstar | Noob Bridge | All | Noob Bridge Spike Suit Flash Suit | Show | Beginner | Video | |
Items Needed: Speed Booster, Morphing Ball, Bombs (or a Power Bomb), turn off Springball
0. (optional) Kill all the frogs and cacti around the bridge. 1. Run along the bridge (either direction) and crouch to store a shinespark. 2. Morph, lay a bomb and bounce upward. 3. On the frame you hit the spikes, or the frame after, mash the jump button! If done correctly, you will be blue and suspended midair. Activate a Shinespark by pressing Jump along with Up, R, or Forward (It doesn't matter, since you'll crash immediately). You now have a Shinespark stored! There are great resources that explain Spike Suits more thoroughly, but I decided that there should be a simple and easy guide to set one up. Click here for more info on Spike Suits! |
|||||||
Brinstar | Dachora Room | All | Moondance Tutorial | Show | Beginner | Video | |
Have had some questions recently about how Moondance works/how to do it, so I recorded a tutorial thing about it. :)
|
|||||||
Brinstar | Red Tower | Any% | Lower Red Tower with only Hi Jump Boots | Show | Beginner | Video | |
The walljump off of the ledge will be in the logic of most randomizers, as long as you have Hi Jump Boots. Ice Beam is not necessary to climb this room.
It's also used for Any% KPDR, after the runners drop Early Ice. |
|||||||
Brinstar | Kraid's Room | All | Kraid Quick Kill (Both Strats) | Show | Beginner | Video | |
Just a quick tutorial I made for some people asking for it.
|
|||||||
Brinstar | Kraid's Room | All | Kraid Quick Kill | Show | Beginner | Video | |
Shows the 2 missile kill and has some info on the 4 super method.
|
|||||||
Brinstar | Green Shaft | All | Ice clip through PB floor in Green Shaft | Show | Beginner | Video | |
The most useless ice clip in the game. seriously, unless you moondanced into here in a rando, have ice beam, and have no power bombs, just get one from a beetom.
if you are blackelitejohn, just time the shot right, and you can get out of the etecoons area without power bombs |
|||||||
Brinstar | Red Tower Elevator | Any% | High Bomb (KPDR) | Show | Intermediate | Video | |
If you bonk the door coming out of alpha power bombs and release run in the door transition you can jump up to that first platform without needing to wall jump.
The speedy jump after the second cacatac is tricky and doesn't save much time, so opting to skip that is probably best. |
|||||||
Brinstar | Green Hill Zone | All | Fly Boost | Show | Beginner | Video | |
Use mockball to get under the first sidehopper. Charge shot the second one and the gate then dboost off the fly.
|
|||||||
Brinstar | Hellway | All | Falling Zeela Farm | Show | Advanced | Video | |
Try to fire the Missile as you land instead of after you land.
|
|||||||
Brinstar | Fire Flea Room | All | Extensive Tutorial for early Xray with different Backups | Show | Intermediate | Video | |
This video demonstrates how to safely and consistently get to early X-ray without Grapple or Spacejump and covers a wide variety of possible backups in case the last Damageboost is missed.
|
|||||||
Brinstar | Early Super Room | All | Early Super Missiles Mockball | Show | Beginner | Video | |
Mockball is a key trick for speedruns that allows skipping intended Spore Spawn super missiles in pink brinstar. Mockball allows Samus to keep her running speed when she morphs into a ball and get under the gates at crumble block bridge in green brinstar. Normally this bridge would require speed booster.
This early supers tutorial is made by Kottpower. |
|||||||
Brinstar | Dachora Room | All | Double Reo Farm | Show | Intermediate | Video | |
Allows both Reos to be farmed. Requires having a Missile. For lower-percentage categories, that would basically mean having acquired a Missile drop from the Waver when acquiring Super Missiles.
|
|||||||
Brinstar | Warehouse Kihunter Room | All | Damageless & Missileless | Show | Intermediate | Video | |
All it takes is a handful of arm pumps. If you choose to fall into the hole by running over it rather than jumping into it as shown, you'll want to face down to not be cleaved by the other Kihunter.
|
|||||||
Brinstar | Blue Brinstar Energy Tank Room | All | CWJ E-Tank Inputs | Show | Advanced | Video | |
Spent some time TASing together potential inputs to grab this e-tank with the CWJ. Thanks so much to Sniq for all the help!
Attempt at risk of your sanity and well being >:) |
|||||||
Brinstar | Red Tower | 14% Speed | Bottom of Red Tower Spark | Show | Intermediate | Video | |
A shortcharge leading into the energy recharge room to the left of Red Tower lets you skip an IBJ up.
|
|||||||
Brinstar | Blue Brinstar Energy Tank Room | All | Blue Brinstar E-Tank damage boost | Show | Beginner | Video | |
The Tournament randomizer has in logic the ability to damage boost off of the Reo into the energy tank in the ceiling. You can do this by standing just to the right of the energy tank, and doing a full jump shortly before the Reo hits the ground during its swoop.
If you mess up, some people find it easier to just reset the room. Alternatively, you could kill the Reo and wait for the Geemer to come around so you can damage boost off of it. https://www.metroid2002.com/3/early_items_blue_brinstar_energy_tank.php |
|||||||
Brinstar | Blue Brinstar Boulder Room | All | Blue Brinstar Boulder Room suitless | Show | Beginner | Video | |
In Full Randomizer, you'll often want to check the Billy Mays Room before picking up Gravity Suit. To get on top of the invisible platform in the Boulder Room, jump into the door transition. You may need to walljump off of the side of the invisible platform if you have Hi-Jump Boots or if you jump into the door very early.
After checking the items, you can make it through the door just by firing an angle-down shot and running through, but the timing of that shot can be tough. Otherwise, you'll end up in the water. To get out, you can do a crouch-jump downgrab when the water level is at its highest, as shown in the video. Alternatively, you can run and walljump below the door when the water is at its lowest. |
|||||||
Brinstar | Warehouse Energy Tank Room | All | Beetomic Bomb | Show | Intermediate | Video | |
This is faster than using a Missile. TAS would use multiple Missiles instead of this. But for humans, this is basically the fastest thing you can be doing for this room. Hardest aspect of this strategy is cleanly grabbing the tank with a walljump check. It's easy to either not touch it or be too close to it and get yourself inside the gap in the ceiling, which makes your exit worse.
|
|||||||
Brinstar | Hellway | Any% | 3 farm (KPDR) | Show | Intermediate | Video | |
Just about half a second slower than doing 2 dboosts, and you get 3 drops. Unfortunately Zeelas mainly drop missiles and small energy, so this is really not worth it unless you are absolutely desperate.
|
|||||||
Brinstar | Spore spawn | All | 2 round spore spawn missile only | Show | Intermediate | Video | |
Kill spore spawn in two rounds with only missiles
|
|||||||
Brinstar | Red Tower Elevator | Any% | 1 Farm (PRKD) | Show | Intermediate | Video | |
You do two uppercut shots and you have to downgrab the ledge to make it.
|
|||||||
Brinstar | Fire Flea Room | All | 0 Tank XRay Pickup | Show | Advanced | Video | |
How to collect X-Ray Scope with 0 energy tanks.
|
|||||||
Crateria | Landing Site | 100% | Wrap-Around Shot (Wave) | Show | Beginner | Video | |
Wrap-Around Shot (Wave) Picture. Hold charge at the pixel in the picture. Release shot and run right at the same time until the wrap-around is achieved.
|
|||||||
Crateria | Moat | All | Springball over Moat w/ Hi-Jump | Show | Beginner | Video | |
In randomizer, when using springball to bounce over the moat, the speed required is different depending on whether you have Hi-Jump Boots equipped. Without Hi-Jump, it's better to start running from inside the moat room.
But if you start running from the previous room, you can make the jump without taking the time to remove Hi-Jump Boots. Get some distance from the door to build enough horizontal speed. With this setup, then you want to jump soon after passing through the door. Morph soon after jumping as well, unlike the non-Hi-Jump version where you morph late. |
|||||||
Crateria | Moat | All | Spring ball over the moat | Show | Beginner | Video | |
Useful for randomizer. If you have springball, you can mid-air morph, bounce off of the missile platform, and land on the other side.
It is technically possible to do this with Hi-Jump Boots, but significantly harder, so you'll likely want to turn them off before attempting this. |
|||||||
Crateria | Parlor | Any% | Space Jump Speedball | Show | Beginner | Video | |
In KPDR, the optimal strat for getting through Parlor at the end of the game on the way to Tourian is to Space Jump through the bomb blocks, but this variation is significantly easier, and only slightly slower.
Jump over the mound, use Space Jump to stay in the air, then morph into a Speedball on the far side of the pit. You can use the ceiling so that you can make the Space Jump a full jump. Optimally, you will unmorph sooner than in the video, so you can open the door sooner. |
|||||||
Crateria | West Ocean | All | Sky Missile collection with no items | Show | Beginner | Video | |
The "intended" strat is to ride the Trippers in succession to the upper missile location, so while this is tedious, it's in logic for Item Randomizer, with any item set that allows access to this room. This is especially time-consuming because the Trippers only move when they're on-screen.
Walljumping off of the Trippers is finicky, because you will easily kago inside of them. If you're having trouble with this, it might be easier to follow the top Tripper all the way to the right-hand wall, and then walljump up to it there. |
|||||||
Crateria | West Ocean | 100% | Sky Missile collection | Show | Beginner | Video | |
To collect the top "Sky Missile", the easiest method is to use a diagonal shinespark launched from the isolated floating island, but this does cost both the time of the crash animation, and has a health cost as well.
Optimally, you can jump up from the top of the ridge, and arrest your horizontal momentum at the right moment to hit the missile location. The "intended" strat is to ride the Trippers in succession to the upper missile location, so while this is tedious, it's in logic for Item Randomizer, with any item set that allows access to Wrecked Ship. This is especially time-consuming because the Trippers only move when they're on-screen. |
|||||||
Crateria | Pit Room | All | S Pits | Show | Beginner | Video | |
A fast way to kill the pirates and get a dboost.
|
|||||||
Crateria | Pit Room | All | Reverse Lower Norfair | Show | Intermediate | Video | |
Enter LN through single chamber
|
|||||||
Crateria | Parlor | All | Parlor blocks with speed booster, no short charge | Show | Beginner | Video | |
Randomizers often require breaking through the parlor with speed booster. Here's how to do it if you can't pull off the short charge.
|
|||||||
Crateria | Parlor | All | Parlor blocks with only Speed Booster | Show | Beginner | Video | |
If you only have Speed Booster, you can get through these bomb blocks in Parlor with no other items. Even easier randomizers will have this in logic because you can build a shinespark from the Ship, then jump over the mound, and shinespark through the bomb blocks. However, this is much easier.
This only requires a 1-tap to get the Blue Suit before you reach the end of the platform. From the mound, start walking left, then begin holding Dash half a second later. |
|||||||
Crateria | West Ocean | Any% | Ocean Fly | Show | Intermediate | Video | |
Open the Power Bomb door in the Kihunter Room, charge a shinespark, and go through the door to the Moat. Spinjump towards the pillar, fire a shot at the door, then activate the shinespark with Up or Angle Up, let go, press Right, then press Jump. If you time it right, the shot will hit the door and open it before you fly through.
The shot is most commonly a Super Missile, but can be a Missile or beam shot, but these have different timings. The much easier alternative is the two-spark, starting the first spark in the Kihunter Room, then doing a separate spark in West Ocean. This is slightly slower, but much easier, and saves the health of sparking across the first part of West Ocean. |
|||||||
Crateria | Statues Hallway | All | Mockball practice room | Show | Beginner | Video | |
The Statues Hallway lies between the Statues Room ("Golden Four"), and the Green Pirates Shaft. This room is wide open, long, and has a flat floor, making it ideal to practice mockballs.
The Early Supers mockball has a door transition in the middle and has a small gap between the ceiling and the platform, which can make learning the necessary inputs tougher. |
|||||||
Crateria | Moat | All | Horizontal Bomb Jump | Show | Intermediate | Video | |
Horizontal Bomb Jump (HBJ) for crossing the moat. By Twocat.
Imgur album by sweetnumb explaining this trick. |
|||||||
Crateria | West Ocean | All | Gravity Suit Backdoor (Bowling skip) | Show | Intermediate | Video | |
It is possible to enter the Gravity Suit room from the back door using Grapple to get stuck inside the wall and then doing a Crystal Flash to force-stand. After that you can X-Ray climb up into the door transition.
Note that this still requires Phantoon to be defeated, otherwise Gravity Suit will not be spawned at its location. |
|||||||
Crateria | Climb Room | All | Grab climb | Show | Intermediate | Video | |
Use ledge grabs to quickly climb while avoiding the pirates.
|
|||||||
Crateria | Parlor | Low% Glitched | Getting 127 Power Bombs | Show | Intermediate | Video | |
Essential for 0%, this setup will give you 127 Power Bombs without affecting your max count.
|
|||||||
Crateria | Terminator Room | All | Full Speed Terminator | Show | Advanced | Video | |
If you can time your shots appropriately, you can move through this room with as much speed (i.e. do as much arm pumping) as you can handle. There are potential backups for the end of the room in the event you miss a shot and take a hit.
|
|||||||
Crateria | East Ocean | All | Dive Spark | Show | Advanced | Video | |
Getting across East Ocean from Wrecked Ship to Maridia via a tight Short Charge Shine Spark with Morphing Ball, Space Jump, Speed Booster and 2 Energy Tanks (or -1 Energy Tank +1 Varia Suit).
|
|||||||
Crateria | Moat | All | CWJ over the Moat | Show | Intermediate | Video | |
LackAttack24 learning how to Continuous Wall Jump over the Moat to get to West Ocean.
|
|||||||
Crateria | Crateria Super Room | All | Crateria Supers without Ice Beam | Show | Beginner | Video | |
From the pits with the Boyons, run left towards the door, and charge a shinespark. Then run to the right, jumping over the pits. The blue suit from the speed booster will prevent them from knocking you down. Then you can shinespark up the shaft, so you can grab the Climb Supers.
The infohud counter at the top left shows the duration of the shinespark, you can see that the window for the spark is relatively tight. |
|||||||
Crateria | Crateria Super Room | All | Crateria Super Ball Boost | Show | Intermediate | Video | |
A faster alternative to the Blue Suit strat, this one also allows you to collect the Climb Supers without Ice Beam.
|
|||||||
Crateria | Ceres Stair Room | All | Ceres Magnet Stairs Normalization | Show | Beginner | Video | |
I've been working on a setup for this and found something that I think works for me. Wanted to share.
|
|||||||
Crateria | Ceres Ridley's Room | All | Ceres First Door '59"87 Setup | Show | Beginner | Video | |
Quick tutorial on how to get the positioning for '59"87 through the first door.
Setup courtesy of EternisedDragon |
|||||||
Crateria | Parlor | All | Alcatraz escape | Show | Beginner | Video | |
Very basic trick that requires three accurate wall jumps and insta-morph from third wall jump. Tutorial is made by madpeter and shows inputs.
|
|||||||
Crateria | Parlor | All | Alcatraz | Show | Beginner | Video | |
A walljump+morph in succession lets you escape this part of the room the way you entered instead of going around.
|
|||||||
Crateria | Bowling Alley | All | 1 tap bowling spark | Show | Beginner | Video | |
Recreation of a 15 year old strategy for bowling sparks. Original video is here: https://www.metroid2002.com/3/speed_tricks_gravity_suit_shinespark.php
Recreation done to show magic pants + button presses |